Sep 28, 2005, 12:02 PM // 12:02
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#1
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Academy Page
Join Date: Jul 2005
Guild: Duth Royal Assassins
Profession: W/Mo
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mesmer/war build
can someone rate this one?
or give comments on it?
Skills:
Illusionary weaponry {elite} .
Flurry --
Conjure phantasm --
Clumsiness --
Arcane Conundrum --
Ether Feast --
Healing Signet --
Rez Signet --
Fast casting: 6
Illusion Magic: 15 (11 + costume mask (+1) + rune of superior illusion magic (+3)
Tactics: 9
Swordsmanship: 9
Inspiration magic: rest
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Sep 28, 2005, 05:15 PM // 17:15
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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I'd look at more skills as a backup to your IW.
In arena's I'm always on the lookout for IW mesmers. Strip an IW mesmer of his IW and what have you got? Did that to a guy yesterday (don't think he noticed his IW was gone) and he was flurrying away at me for 2-3 damage a hit.
I think you need more than just phantasm - maybe switch feast out for phantom pain - you have healing via healing sig anyway, and that way you can still stick targets with -8 degen & deep wound when your IW gets stripped (as it will against any half competent team)
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Sep 28, 2005, 05:48 PM // 17:48
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#3
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Academy Page
Join Date: Jul 2005
Guild: Duth Royal Assassins
Profession: W/Mo
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thnks.. ill tro to play with your comments...
futher comments are always welcome offcourse.
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Sep 28, 2005, 05:53 PM // 17:53
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#4
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Academy Page
Join Date: Sep 2005
Location: In my bed
Guild: Onslaught of Xen
Profession: W/E
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Yeah, IW isn't the most reliable build out there. It is definately fun to play in random arenas. I have to agree with tigernz on dropping ether feast for another damage dealer. (Besides, as I understood it, the point of being an IW mesmer was so that you might be able to slip in behind the other teams warriors, so you shouldn't need that much healing) As it stands your build is just too dependent on having IW and doesn't have enough to fall back on. Lastly, I'd think, since you are primarily a melee damage dealer, you should put some sort of snare in your build, like imagined burden.
Good luck with your build. Hope you have fun with it.
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Sep 28, 2005, 10:59 PM // 22:59
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#5
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Ascalonian Squire
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Quote:
Originally Posted by Legendary Lubbie
can someone rate this one?
or give comments on it?
Skills:
Illusionary weaponry {elite} .
Flurry --
Conjure phantasm --
Clumsiness --
Arcane Conundrum --
Ether Feast --
Healing Signet --
Rez Signet --
Fast casting: 6
Illusion Magic: 15 (11 + costume mask (+1) + rune of superior illusion magic (+3)
Tactics: 9
Swordsmanship: 9
Inspiration magic: rest
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why do you have 9 in swordmanship if you're gonna use IW?
i guess you could go something like this:
IW
cover enchantment
clumsiness
flurry
conjure phantasm
etherfeast
rez signet
drain enchantment
put on IW, then the cover enchantment. hack away. when it ends, use conjure phantasm. If it's a warrior, use clumsiness.
i put drain enchantment in there cause it's nice to strip some people of their healing enchanments.
Also, i dropped tactics all together. you can go that route, but then you'd probably drop etherfeast and replace some of those inspiration spells with something else.
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Sep 28, 2005, 11:41 PM // 23:41
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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I doubt you need any healing skills, like the signet and ether feast mainly because they are both easily interrupted. Monks are there for a reason, try replacing it with "Watch Yourself" for some extra armor (aka: mesmer primary)
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Sep 28, 2005, 11:47 PM // 23:47
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#7
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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I'll second what Byoo says, and in response to what the other two posters have said, what you need is a spammable cover enchantment. When it gets removed, put it back on, so they can't get to your IW.
Granted this doesn't work if they Rend or something that removes all enchantments, and some teams are good enough to interupt your cover after it was initially removed. So as they said, you need to plan for when it's off. Drain, Clumsiness and Conjure should keep you in the game. Just be ready to take cover while using your Healing Signet. Good luck.
Oh, and if you do decide to keep tactics, bring a stance along. Mesmers make juicy targets.
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